I used your demo, the battle arena scene, to try out the real-time battles. I had setup a scene-wide real-time battle and created 2 single combatant spawners. Each were on opposing factions. Whereas the player was neutral to both. I gave each of the…
Will real-time battles without the player involved make it in before the end of beta? Eg. Guards of a town react to monsters entering it? Possibly using the faction system?
I'd really look forward to that sort of implementation. I'm thinking of a mmorpg simulation game of sorts. With allies forming a group of ai players and enemies simulating the mobs. The ally players will go out and exp on their own. Etc etc...
So, …
Looks really good so far, I love it I tried creating a battle using only allies and enemies fighting each other while the player is considered friendly to both. But I cant seem to get it to start. I tried using autostart to get it going but that doe…