I agree with you as well, but a solo person as myself, I do find I have to "rate" what the most effective avenue to increase exposure and conversions (sales) of a product. Then I go for it.
Obviously, if you have time and means to promote outside …
@Artainx Just saw this, but I figure I'd throw in my 2 cents.
I'm speaking from experience with a YouTube channel, but I feel both games and videos offer digital media on the internetz. So its somewhat relevant.
I feel first and foremost, whatever…
@Catacomber Thanks for asking that >.>
I got all giddy with 5.5 offerings, holy cow.. new compiler, GC, particle systems, etc OH MY... almost did the button press.
I may make some other tutorials on video and audio editing. Lemmie know if there is something specific and I'll see what I can do the next time I get a break from makin' mah game.
Yep, Circle of Sages is me. =) The fireball is a legitimate one loaded in ORK. I'm off for 11 days now.. woooo. So yes, I'll post some more soon. I'll move any other discussions to messages so I don't hijack your thread. I'm sorry to throw it off tr…
Yah, I can't wait to get my hands on the research portion! I'm excitingly waiting and hope its available this week. Got 11 days off to work on the game, would love to get this incorporated.
I just saw your response to my comment, stuart, my apologies.
Its coming along very well. I've gone from being a visual scripter to C# and that has helped immensely. The damage zones would not work for me. I'm amusing its from the SteamVR prefabs, …
We area just about to hit the crafting portion of our project using ORK, so I am speaking form assumption, but..
If we can use the same prefab for representation of let's say an item and crafting component, when spawned/created by ORK, would it not…
@zhouzc If you haven't bought that yet, it still hasn't been updated to be able to run with the current version of ORK, which 2.8 .. It can only work with versions up to 1.7.2 until he recompiles it all again. He said something about that a month ag…
Thank you @Keldryn and @gamingislove.
I'm going to make a seperate project with the bare minimums of what I've been doing and send it to you Keldryn. Thank you for your help.
@gamingislove I did check for that and I had it selected for 'onTriggerE…
Getting some rather weird errors here.
I can place a machine on a prefab and edit it as usual. But then once the game starts (in editor) all the machines disable and here's picture of it in the inspector.
This persists after a reboot.
Here is o…