Thanks for your answer. Regarding the first question, I already know how to do it.
It's just that when a certain companion (such as B) is in group2, can I directly add B to group1? In my game, the player will have more than dozens of teammates. In t…
Thanks for answering!
In addition, how to display the effect of consumables after use (user value change or target change) in the tooltip?
Last,how to make the tooltip boxer automatically update the position when it exceeds the screen space?i want …
If I use scroll Height Adjustment when using ORK's choice icon settings to show a cursor beside the selected choice,the choice icon will not be disapear immediately unless the whole choice button is completely out of the scroll rect content.
This l…
Is this an bug:
When I set a color transition in the button prefab, if the GUIboxer where the buttons are located is focused for the first time, all the buttons will flash briefly. It's as if every button triggered the selected transition effect an…
I'll give it a try thanks!
I have one more question to ask:
When I added the Back Button to the Equipment Box Settings and the GUIboxer Height Adjustment setting scroll, can the position of the Back Button be fixed when the boxer is scrolled?I mea…
If 【%bonus】 is not on the last line, there will be some empty lines separation. How to remove?
eg:
%bonus
this is description
the rendering effect will be like this:
dex+20
empty line
empty line
this is description
i did this.but I'm not sure if I need to add an additional menu part to the menu screen to display the tooltip hud.
PS:I choose New UI in GUI system type
another question :can I use different colors to show the names of abilities with different ra…
sry i can't find the Menu List menu part but the Button List one.if your meaning is the Button List ,how to let one certain menu screen display by default?
and an other question is:how to make all parts of the menu screen active state instead of in…
Thank you very much for your answer.
In fact, I want each character in the game to have a separate save progress. eg: Player A has completed Chapter I, and Player B has completed Chapter III. When I switch characters, the progress data loaded is sep…