RifleFire

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RifleFire
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  • GiL, How do you recommend we learn ORK 3 and Makinom 2 if your not making a revised tutorial series of the complete game in Ork 2 into the Ork3/Makinom 2 system? I wanted to get started on this but am at a loss kinda as i hate to do Ork2's 80+ tutor…
  • Wrofir, Tried to run the game on windows 10. Upon selecting new game, there are 2 mermaids side by side and neither mermaid can move. I don't have accounts at any image posting sites so cant show u a picture of it here. Update 1 : Upps, WASD keys w…
  • GiL, do we need to be monthly contributors to u on Patreon.com to get beta access to Ork3 or are the betas wide open to everyone? RF
  • Gil, Are all the features of Ork2 going to be in Ork3? Is anything being left out? If so, what might not make it into Ork3? Just wondering? RF
  • GiL, what will the new ORK 3 tutorials look like? I have enjoyed your format for the Ork 2 ones. Very precise and to the Point. To me, a lot better than video only. But i am a bit old school and like text with some pictures. Also, will you have a l…
  • Ah a Lionfish nearby? Those have very poisonous fins, right?? If you do not already have one in your game, maybe you could have one as a enemy? Btw, is this game being done in ORK 2? BTW, Sent you a PM. RF
  • @Wrofir , looks nice so far. Good music and nice mermaid and fish. What is the almost "whale" sound that occasionally is heard? Nice ui options menu. RF
  • Gil, any chance of getting a in ORK3 easy option setting to clear current next actions of a combatant? Just asking. I will try the long way as you have mentioned when ORK3 beta is available... Any word on when ORK3 beta will be coming for the genera…
  • What if i rather not have a menu to pop up every round of a battle? When the player encounters an enemy and choses to attack it, I just want my player to fill out a fight choice menu ONCE and then both fighters keep on trading blows automatically. …
  • Speaking of 3d models, How do we import and set up both Legacy and current 3d models and their animations into Ork 3? RF
  • Gil, what version of unity is this latest version of Ork for? 2020.2.1 ?? RF
  • Fantastic. I am trying to do a space based rpg and such a feature might be useful for outer space combat there.
  • Question: @gamingislove Has this Unity bug been fixed yet? I ask since its marked a fix in review which i thought meant the fix isnt working and they are trying again?? If its not fixed yet, what version of unity and what version of Makinom and wha…
  • Bantichai, I might can help pay for some game features just a bit. I don't have a lot to spare though. However, are you doing something like a TILT.com, like the original grid battle group buy did, to collect the funds or Just how do you want to co…
  • Hey @onefivefour , Check your private messages. I would be honored if you could give me a hand with adding multiplayer to a game i am creating. Thanks, RF
  • @Kirb I was thinking of say a flying dragon unit moving to a square far away too but ok. @hellwalker Good idea on hoping to have grid movement stuff outside of combat too. RF
  • @Catacomber : You Newbie! :) Hows it feel to be back at square one? :) Heh heh! Love the pun! :) Of course, i am back at square one myself too here so i am, of course, JUST kidding ya. :) Those are some great questions Catacomber!!!!! Hopefull…
  • Thanks for working on this GiL. On the square cells, wouldn't diagonal movement be needed? Like a queen or king or bishop in chess moving? Been a long time since i played any chess type movement games but one forward then one right/left then forwar…
  • Hey GiL, Is Makinom 1.3.1 or 1.4.x coming out with unity 5.3.x compatiablity before Christmas by any chance? RF Edit: Yikes, i am having a black screen right after UNITY 5.3.x loads. Its a black screen window with only a red x close option on it …
  • @Kirb Humm... Does the tilt site allow people that have already contributed to do more? I am wondering because maybe after Christmas, i might be able to further contribute to the effort.... maybe. I hope i can. RF