Sorry I'm pretty new, can you elaborate on this a bit? I imagine this working as a unique active ability for a player combatant that operates outside of the turn based system, and is usable during enemy actions. Defense is raised during certain fr…
Hi again, tried a few variations of changing those effects with no results yet. The closest thing I've come is adding the Player as a combatant in the Battle Event object along with the enemies. Then two Players spawn and control is not blocked on…
Basically I'm trying to have the enemies AND player jump to predetermined spots. It seems like ORK remembers where I collided with the sphere to start the battle and references that point as the player base from then on. Any ideas on this? :)
Thanks GIL, I was able to fix the controls. It had to do with having the Prefab set to a child object (when the main object had the controller). However, the player character does not spawn in the "player" combatant spot when combat begins, rather…
When combat starts, I simply want the player to be placed in the Battle Spot and lose control until they attack. When I try to use a Custom Controller, the player is able to move freely during combat, even after setting up the custom control parame…