Thank you, @gamingislove
Right, fireball tutorial was the first thing I have checked out for the gameplay I want to setup. I think my question is more around - would that be causing any potential issue if I trigger an ability by 2 times per second…
Okay, here is where I got to
I think "Player" (or an active group) is required in a battle.
I tried to setup a BattleComponent with auto-start in real time battle; it will spawn two enemies combatants. I attached a start event which has a node to…
Thanks for your comment, @hellwalker
Just want to double check for below
hellwalker said: The Battle group is a subset of combatant group that takes part in current combat. Do you mean battle group is a subset of player group (instead of combatan…
@gamingislove Thanks for the good hint!
I followed your instructions to disable these range settings and finally those enemy combatants start moving around! However, I noticed that they're not in battle state (They're not holding a sword). I tried …
Hi there,
It's been a year now since this announcement. @gamingislove just wondering do you have anything to share regards ORK3 progress so far? Just curious, no pressures. :)
Hi GIL,
I know you're probably busy with something. We have looked into this for couple days now but still don't have a clue. I am sure it would be greatly helpful if you can provide any insight. Could you take a look when you have spare time, ple…