Ork was designed specifically for RPG's. Makinom is similar to playmaker and Uscript if I'm not mistaken. So it is made with many different games in mind and can even enhance ORK
Instead of making the battle a prefab, make the battle an actor instead and find the battle by name, let me know if this helps you. I will try to add a video later if possible
Is the object a combatant? Or a random object? It differs depending on what you are using? As soon as I am on my computer I will give you the steps. If it isn't already answered.
@yamato_jp you have a lot more problems than i have. I found out that you cannot have the main menu and the ork framework button open at the same time or the main menu will grey out.
im using uGUI instead of legacy
I sent this to you via email but I dont know if you received it
I forgot to change the battle spots back. I placed Y at 0 after the Y at 5 did not work. I also removed "place at ground" and tried it using ork scene wizard instead.
also, I forgot …
Edit: I once said that the navmesh fixed the issue, i was wrong. I am still receiving random placement, and it depends on where each person is facing when before the battle starts.
i tried 3 different "place on ground" scenarios: on spawn point, o…
So, what happens is, when starting the new game:
when _newgamescenechanger appears, it should have the starting scene inside of "target scene" but it is blank