thrilled

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thrilled
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  • Hi GiL! Thanks for the replies... Well I did follow your tutorial when I set up the damage dealers. The battle event used is the exact one as you can see on the screenshot above in the thread. It is using Auto Activate Damage Dealers on the setti…
  • Adding more details of the current setup: Damage dealer on goblin is set to "Trigger Enter", it's set to Real Time Battles only, One Target and One Time Damage is enabled. Tag is Weapon. The collider for the weapon is correct located around the wea…
  • Not sure that I get understand you here GiL... Ie if I under my ability change the event to NOT include the calculate step (just using the play animation and delay), then the goblin will swing all the time but no damage calculations will be done at…
  • I have now updated to Unity 5.2.2 and Ork 2.5.7... and now I have not had any issues sofar. Saving my combatant is now working instead of crashing. /T
  • Hi Ozzi....... I am using a mix of legacy UI through Ork and custom NewGUI elements. This isn't flawless as it is now. I am awaiting a setting from GiL that allows us to set specific GUI boxes individual scaling since that will fix the scaling issu…
  • hi ozziedave! Good work! First I must totally agree with Catacomber here... I really think those camera movments made your turn based fighting a ton more interesting. So keep working with that too. Also I must agree with wtyson to advice you to a…
  • Thanks for the great feedback ozziedave! However I can't really say that I am having that good game making skills yet ;) I just started 5 months ago without any prior game making knowledge and struggling with alot of things too, but learning during…
  • Most of them will be final... however I have some I would like to swap out when I am able to afford some better ones, since I would like to have a more unified look on some stuff... some are a bit to stylistic to actually fit in perfectly. It's all …
  • Thanks for the input Firr! Well to my understanding it seems like it would not be needed since it would use the Ork Event System. Will cut and paste from the Ork Third party description at pixelcrushers site: "Setup Conversations Set up conversati…
  • With the the possibility that this has been requested before ;) - A override Node Name option on ALL nodes /Thrilled
  • I am also interested in helping out on this.. could prove useful in the future
  • Yea I am running 8.1 and having issues... have not been able to test to revert back to 5.2.0 yet though... will try that soon... been busy with the revamp of the start zone... and now also merging meshes into singles
  • Hi Cat... Well currently I am only using the minimap as an instant overview of the surroundings around you, since I have a influence from the old everquest era where you had no map at all and no compass etc.... so I want to have something similar m…
  • Thanks Catacomber! Really appreciate your feedback! They also showed me something I now have fixed in the tavern where I had stuff hovering over the surface where they should be ;)
  • Gotcha! Thanks for assisting Squeker! I am downloading 5.2.0f now as I write this. I will get back to you with how it's going. /Thrilled
  • GiL - No I haven't done that... and to be honest I have never done a downgrade before... not exactly sure how to do it :S Being dead afraid of messing up my project (even though I ofc have backups)
  • Revamped the starting area - The village of Ashenby, since the central plot will be around it. Here are some screenies from it... although not finished (need to polish the terrain, normalmaps and heightmap etc, since it's quite plain as it is now (…
  • Updating the screens for the showcase thread as well... Revamped the starting area - The village of Ashenby, since the central plot will be around it. Here are some screenies from it... although not finished (need to polish the terrain, normalmaps…
  • Well... highly annoying not being able to work with combatants atm.... quite crucial part withing Ork :(
  • Well rebooting the computer seems to have solved the problem for me at least. ** Edit ** Or not.... now it crashed again *sigh* it's definitely happening when it's involving the combatants for me... now I copied the combatant and saved.. worked! Th…