In my game, I use Scene objects to change the cursor when it hovers over an NPC, so we know we can click and talk to him/her. It works well on NPCs that are not combatants, but it seems that when an NPC has a Combatant Component as well as a Scene Object component, it doesn't work. I tested it at runtime and the cursor started to change as soon as I deleted the Combatant Component.
Is this expected behavior? If yes, why? Is there a workaround? I figure I could code a component on my own, but I prefer to use standard ORK components when possible...