Catacomber said: The ORK Framework is currently Deal of the Day in the Unity Asset Store--24 hour sale---while it lasts--if you've been waiting for it to go on sale---snap it up! : D I don't know exactly when the 24 hour period ends but if you want it, get it before that period expires.
Just tweeted this out, we gotta grow this community!
These are all the tools I use when pitching demos. I also use various pieces of art (environment and character assets) depending on the mood and look of the pitch.
- ORK - Mekinom - Chronos - ProBuilder - All Sky - Colorful FX - Fracturing Destruction - Particle Playground - World Streamer - TerraVol - RTP
No. I usually use a random dungeon editor --not DunGen although I have it---that I can save a level as a scene and use a spawn point there for the player.
However you might experiment with DunGen--I think you can do that---save a level as a scene if you just want to generate a scene and spawn your player.
As for procedural generation--I haven't tried it--if you put a save point on the object that has the script to generate a new scene and your player collides with it on trigger enter it might work. On my to do list. : ) The thing is you don't know where you'd spawn so you couldn't put a save point---you could only get your player back to the save point on the random generator object.
I like Digital Forest's Random Dungeon Generator because it saves me a lot of time on generating a level. But I save it as a level and delete the objects that would generate a new dungeon randomly.
Will see at some point what would happen if I don't do that. : )
Does anyone know if Opsive completed his TPC integration with Ork? Last time I was working with projectiles using a standard controller and Ork functions to move projectiles. It was kind of a headache. Any information would be appreciated regarding this subject.
Edit: Sent Opsive an email, he kindly replied that it's being worked on.
so... Sky master ultimate has script that will allow ork framework to take control of its time features using a "time" variable. I will do the time and date tutorial -as soon as the ork update happens - I will test the script and post the results.
@paulgswanson - it's been on sale for $35 since last August. So nobody needs to be in a huge rush. ;-) I think that it just wasn't profitable, so the artist pretty much abandoned it.
Not worth $150 by any stretch of the imagination, but $35 is a good deal. I believe I paid $50 for it quite a while back. Good for prototyping, as you said.
i paid rather a lot more than $35 for the collection, a year or so back, and completed a couple of games using the modern dress characters
they were clearly a bit lo-res even then, but i was happy enough with them, and if you're not looking to create top of the range AAA games then i think they're a decent enough collection, especially for only $35
These are all the tools I use when pitching demos. I also use various pieces of art (environment and character assets) depending on the mood and look of the pitch.
- ORK
- Mekinom
- Chronos
- ProBuilder
- All Sky
- Colorful FX
- Fracturing Destruction
- Particle Playground
- World Streamer
- TerraVol
- RTP
However you might experiment with DunGen--I think you can do that---save a level as a scene if you just want to generate a scene and spawn your player.
As for procedural generation--I haven't tried it--if you put a save point on the object that has the script to generate a new scene and your player collides with it on trigger enter it might work. On my to do list. : ) The thing is you don't know where you'd spawn so you couldn't put a save point---you could only get your player back to the save point on the random generator object.
I like Digital Forest's Random Dungeon Generator because it saves me a lot of time on generating a level. But I save it as a level and delete the objects that would generate a new dungeon randomly.
Will see at some point what would happen if I don't do that. : )
Edit: Sent Opsive an email, he kindly replied that it's being worked on.
http://forum.orkframework.com/discussion/3335/wip-project-orksive-full-integration-with-opsive-s-third-person-controller/p1
Evil's RPG and MMO UI3 for UGUI is on sale!
Inventory Pro
Behavior Designer
Alloy Physical Shader
Shader Forge
Beautify
and many more. : )
Inventory Pro and ORK?
...in case others are using sky master too.
Chillback Digital | web page | Itch.io page | Youtube Page | Made With Unity Page
Pretty good for prototyping looks like.
https://assetstore.unity3d.com/en/#!/content/43181
Just poked around in it and its pretty diverse. Seems to lack a female fantasy civilian group but the rest of its really rounded out.
Not worth $150 by any stretch of the imagination, but $35 is a good deal. I believe I paid $50 for it quite a while back. Good for prototyping, as you said.
they were clearly a bit lo-res even then, but i was happy enough with them, and if you're not looking to create top of the range AAA games then i think they're a decent enough collection, especially for only $35
Double Sided Shaders - No idea why these don't come standard. Allows single poly objects to be seen front and back
3rd Person Controller + Fly Mode - A good free 3rd person controller
AllSky - Don't know what other skyboxes you would even need!
Free Footsteps System - SO good. You won't regret using this.
Particle Scaler Tool - for all those times your particle effects are too big or small
I've also created some lists you can browse. I haven't tried a lot of the assets in them, though:
jRPG Assets 1
jRPG Assets 2
Good Free Assets
Free Props
Olive Branches ~ in development ~ now with a WEBSITE!!!