Yeah, I'll need details on your settings - at least for the input key and control map.
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Well, in that case make sure your settings are correct and the action that should be used by the control map is usable at that point (e.g. use costs).
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I guess you're using a real time battle area? What's the setup of the attack ability - target settings, use range, etc.
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Is there specific settings you want info on?
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Each time i press the battle menu key in unity editor game window i get this error:
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.ContentLayout.GetChoiceContent (ORKFramework.LanguageInfo[] info)
ORKFramework.BattleMenuItemAttack.AddToMenu (System.Collections.Generic.List`1& list, ORKFramework.Combatant owner, ORKFramework.BattleMenu bm, ORKFramework.BattleMenuItem parent)
ORKFramework.BattleMenuItem.AddToMenu (System.Collections.Generic.List`1& list, ORKFramework.Combatant owner, ORKFramework.BattleMenu bm)
ORKFramework.BattleMenu.GetMenu (ORKFramework.Combatant owner)
ORKFramework.ActiveBattleMenu.Show (Boolean reset)
ORKFramework.ActiveBattleMenu.Show ()
ORKFramework.Combatant.ShowBattleMenu ()
ORKFramework.CombatantActions.Choose (Boolean newTurn)
ORKFramework.ControlHandler.Tick ()
ORKFramework.ORKCore.FireTick ()
ORKFramework.ORKHandler.Update ()
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I can call the battle menu without errors now, just can't get it to play an attack.
Here's a few videos with different guiboxes used for the battle menu.
What's the setup of the attack ability - target settings, use range, etc.
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I changed some of the target settings, and got the ability to animate.
Thanks GIL =)