Hey all! I switched to the New UI for my ORK menus, but the text on any inactive buttons will not fade. I found this thread (
http://forum.makinom.com/discussion/2084/solved-inactive-button-text-in-menus-issue) which confirmed my hunch that the "fade button children" option is what I need, but setting it to anything has no effect.
I'm in Unity 5.5 with an up-to-date ORK. My button prefab uses sprite swap, but even the one from standard assets doesn't fade correctly. My inactive color is set to a half-alpha grey. I've tried a few colors for that, and for the text color. It stays opaque.
Any thoughts on what im overlooking are appreciated.
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Also, in the New UI under Menu Settings > Default GUI Box Settings I do still see a Default Inactive Colors. I may be misinterpreting it's use though.
The color for an inactive button comes from the button component on the prefab.
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That makes a lot of sense about the GUI box - that was a total brain fart on my end.
As for the buttons, I do get the button image to change color and/or opacity in the different states (active, inactive, hover, etc) when I use either Sprite Swap or Color Tint. That's going great. However, nothing in the New GUI options seems to affect the text on top of that button. It was my understanding that Fade Children would do this, but it's not doing so for me. So I have menus with buttons that change, but the text on top always stays bright white. Is there anything I can do in the New UI ORK settings to adjust that?
I'd need a test Unity project to investigate ...
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