A simple solution using only ORK would be to set up an Information type HUD with all Display Conditions set to Ignore, except for Changing Scenes being set to Yes.
Otherwise, you can use custom or 3rd party solutions via the Unity Wrapper settings in Game > Game Settings in the ORK editor. Use the custom Load Scene settings to have scene loading handled by some custom code (e.g. from a loading screen asset).
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You'd still use ORK for that - the Unity Wrapper settings allow you to add other solutions into ORK's mechanics, e.g. using game object pooling or loading screen solutions from other developers (or custom solutions).
In case of the Load Scene settings, you're still using ORK's scene changers and spawn points, but instead of using Unity's default method of loading scenes, it'd use your custom solutions method, which e.g. loads a loading screen scene first.
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Otherwise, you can use custom or 3rd party solutions via the Unity Wrapper settings in Game > Game Settings in the ORK editor. Use the custom Load Scene settings to have scene loading handled by some custom code (e.g. from a loading screen asset).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I prefer using ork for loading scenes because its easy to set up spawn points.
In case of the Load Scene settings, you're still using ORK's scene changers and spawn points, but instead of using Unity's default method of loading scenes, it'd use your custom solutions method, which e.g. loads a loading screen scene first.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!