So, I've followed the tutorial on the automatic doors. The only thing I changed was to move on the z axis instead of the y. My jail gate won't open, though. :( All of my scenes have mostly been outdoors and using scene changers, so I haven't needed opening doors. Until now. Lol.
Maybe its hitting a mesh/box collider on the wall its going into. I got it working like a normal door by making a hinge game object. I first tested different types of doors in a test scene with just a plane and nothing else around it, as usual its a bit of trial and error
So I'm having a weird issue where the collider moves, but the renderer doesn't? So the door "opens" and you can walk through it, but it's only the collider that moves. Super bizarre.
@Wrofir I think I might be having the same issue. I can walk right through the door but it doesn't move. @Dreamwalker23 I'll try your method with the test scene tonight. Thanks!:)
I once had a similar issue as you guys. Exit play mode, on the mesh in the inspector, check the Mesh section to see if, instead of having your game object's mesh, it has Combine Mesh. If it does, change it back to your game object's mesh.
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