I am currently developing a PlayStation4 game using the ORK framework.
The PlayStation guidelines tell me that LoadingScreen uses animation instead of still images. Is it possible to achieve this with ORK?
By the way, I referred to the following but I could not understand.
http://faq.rpg-kit.com/discussion/759/loading-screen
You can set that up in ORK in Game > Game Settings > Untiy Wrapper (at the bottom of the settings). Enabling Use Custom Load Scene alows you to define the class and function to call for custom scene loads.
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For example, can i merge the following assets?
https://assetstore.unity.com/packages/tools/gui/loading-screen-59069
If possible, I would like to know if it can be used before purchasing.
I'd say it should work, but you might need a small script to connect ORK and the asset if it doesn't have a function that can be called by ORK directly.
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https://assetstore.unity.com/packages/tools/gui/advanced-loading-screen-135956
It does have documentation, but I do not understand how the wrapper thing works
using UnityEngine;
using ORKFramework;
using RealSoftGames.AdvancedLoadingScreen;
using UnityEngine.SceneManagement;
public static class LoadWrapper
{
public static void LoadScene(string sceneName, LoadSceneMode mode)
{
AdvancedLoadingScreen.instance.LoadLevel(sceneName);
}
}
Following setup in the ORK editor in Game > Game Settings > Unity Wrapper:
- Use Custom Load Scene: enable
- Class Name: LoadWrapper
- Load Scene Function: LoadScene
- Load Scene Async Function: LoadScene
Since it doesn't seem to support a separate call for async loading it's the same function as for normal scene loading :)
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I tried to implement "LoadWrapper.cs" using the same asset for Dreamwalker23, but the following error is displayed.
Where do you think this is a problem?
Assets\Editor\LoadWrapper.cs(7,52): error CS0246: The type or namespace name 'LoadSceneMode' could not be found (are you missing a using directive or an assembly reference?)
using UnityEngine.SceneManagement;
Updated the code above :)
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The script worked fine!
I've used the AdvancedLoadingScreen asset and the wrapper by gamingislove. I've set up the wrapper under Game > Game Settings > Unity Wrapper. I have a button on my Main Menu that fire's off OnClick()
ORK.Game.NewGame(true);
I've attached one of the default template loading prefabs to the main menu scene. I can hear it play as it transitions on OnClick() but the screen stays black till it fades in to the new game scene. If I then move between scenes in the game world (Beteen Town and Field for example) the loading prefab shows and works.If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you pass on true to ORK.Game.NewGame, it'll load whatever scene you've defined in Menus > Main Menu in the Main Menu Scene setting.
So, either change the scene name there, or pass on false to not load a scene (and do that any other way you want).
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I mean you can see the loading screen between transitions from Town to Field however on the New Game button, you can hear the loading scene but not see it. Sorry I was hoping the video would make it easier to explain and it turn's out it cause confusion.
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