Hi GiL,
I fairly remember, we used to talk about an option that the project assets in Game Start settings and Load Project could be in a form of Asset Bundles too. In that way, we wouldn't have to rebuild whole project during small changes and we could just re-write the asset bundle like a patcher.
Checked later versions but didn't find that feature yet. Is it still not implemented? Can we do something to help? :)
Will look into it.
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Otherwise the project loaded from the asset bundle will have no way of finding the assets (e.g. audio clips, prefabs, etc.).
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What about Events (interaction, autostart) included in prefabs?
Thing is, prefabs and materials don't work in asset bundles, as they cause Unity to lose textures and so on...so we only use .blend files + all textures in asset bundles which work.
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Just putting them all into another asset bundle and switching them out in ORK (can be done with a button press in Game > Game Settings > Asset Settings) would solve that. And you can distribute that bundle with your game anyway :)
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