http://forum.orkframework.com/discussion/1697/scaling-battle-text

As your answer here,

best gui anchoring method is "Scale to fit, middle to center".

It works similarly to the canvasscaler feature I asked earlier!
This is the function I wanted!
(All ui are anchored in the center and scaled appropriately with resolution changes)

But

http://forum.orkframework.com/discussion/4057/notification-text-scaling-issue
(but in the case above it is a different kind of "text" (random number) )

in my case "Flying text" does not scale properly ( distorted ).
(For example, when the resolution is changed to be horizontally long, the flying text is distorted and stretched horizontally)

it seems to be kind of a bug.
Is it not solved yet? ( you said above link " it will fix " )

ps.Is there a way to generate flying text from my canvas, not the ork canvas?

In other words, it is about how to get damage calculate value (via scripting at runtime) and create my own flying text.

image

leftside is default 1080 x 1920 resolution correct image
rightside is 2960 x 1440 resolution image distorted and stretched

scale mode : scale to fit
anchor mode : middle to center

other ork guis is fine and well scaled except text stuff

thanks in advance!
  • I'll look into it, might be that the flying texts use full screen scaling.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Thank you for your efforts.
  • Yep, that's happening - will be changed in the next update :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • great! thanks a lot
Sign In or Register to comment.