I need to reset the camera position with smooth transition when a character starts its grid move action, but the reset camera target does nothing as the target hasn't really changed during the player turn (i use camera control pan to move the camera around in the battle field).
I was thinking that maybe switching the camera target to first to none and then to the correct combatant before starting the cell move nodes loop could successfully trigger the proper recentering according to the switch camera target transition parameters. How could i do that? The camera control target node doesn't seem to have any way to set an empty target.
For now, you could switch to a different target before using the one you want, e.g. via the Waypoint object and User Base or Battle Center waypoints.
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