When I use Rewired in Ork 3 with the Rewired Standalone Input Module active, the input overlaps with Ork and I get behavior like Int/float sliders moving multiple values with one horizontal button press. I can't disable the Input Module since I need it for controller support, mouse input, and non-ork menu control, but I don't see a way to correct the overlapping input I get from Ork and Rewired running together.
ORK:
Prefab:
Granted in this project (ORK 3.16.1 fwiw) I haven't really used the input sliders so they're just the default tutorial versions thrown into a generic schematic so not sure if maybe there's some setting I have set/not set.
Edit: Could it maybe be your Rewired sensitivity, and that it's maybe counting one press/push as multiple?
The logical conclusion would be to get rid of my second set of directional keys but I can't get the Axis inputs to function correctly in Ork when I want to isolate the direction. (Up, Down, etc.) When I use a Interactive Machine the only key press inputs I get back are the positives ones.
That's where I'm at so far.
Edit: Nope I was wrong, changing the second set of inputs didn't solve anything.
@Acissathar
Do you have the Horizontal and Vertical Actions set the same in both the Input Module and Ork Input Keys?
This is how I have mine setup, hopefully it helps:
Standalone Input prefab:
ORK Input keys:
Rewired:
But this brings me to a different problem, I need the Standalone on for navigation for non Ork menus. My janky solution is to simply flip on the standalone component when I need it and turn it off when I don't. I don't like this solution but it works.
I've been stuck on this problem all day and I'm still expecting something to go wrong somewhere but everything looks functional. Time will tell.
Edit: Ah yes, mouse input doesn't work without the Input Module on. I knew there was something. Back to square one.
Shouldn't be too hard to add functionality to rewired input module to make it work.
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