Of course, the next update is already in development - here's what's coming so far:
Hotkeys You can open the ORK Framework editor by pressing 'CTRL + ALT + O'. The ORK Scene Wizard can be opened by pressing 'CTRL + ALT + W'.
Custom Controls The custom control scripts for player/camera control can now be added/found on child objects.
Game Event Actors The new actor type Camera will use the event's camera as an actor.
Curves in Events The new Curve Move and Curve Rotation event steps allow using curves to change the position/rotation of game objects. Each axis (X, Y, Z) uses a separate curve.
The biggest thing will be the new WYSIWYG editor for GUI stuff (mostly GUI box and HUDs). I'm currently working on making that happen :)
Post edited by gamingislove on
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Yeah, thought the curves would be a nice addition to the regular interpolation stuff :)
The WYSIWYG editor is coming along great - so far it allows editing GUI boxes (positions and paddings). Still needs a lot of work and polishing ... I guess I'll first add only the GUI box editing in this update and HUD stuff at a later time, would allow releasing the update sooner and see how you guys like it :)
Post edited by gamingislove on
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Not really ... or let's say, it'd be hard to set up. Luckily, there's already the Rotate Camera Around step for that :)
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Sounds good! I've got most of my GUI already set up, but this will really be nice for future tweaks. :D We shouldn't expect any data loss with the update, yes?
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Well, it's the same as the Use Screen Combatant setting in inventory/ability menus - it'll simply use the item directly on the current menu user (which is by default the player).
Without it, a combatant selection would be displayed, letting the player select on which combatant he wants to use an item/ability.
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I've also noticed that the demo resources in the framework are gone. Like all the events, gui layers, etc that the demo used. Everything is just "Default" now, so I can't play around with it like I was able to before. I still have the prefabs, scenes and stuff in my Project Editor, but the framework editor is all default. Anyway I can get it back?
That's strange - did you download the newest demo (gets updated with each release)? Usually this'll happen when your project and event assets lost their script assignments - which happened when switching from beta to official release.
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I make RFI! https://twitter.com/NootboxGames
The WYSIWYG editor is coming along great - so far it allows editing GUI boxes (positions and paddings). Still needs a lot of work and polishing ...
I guess I'll first add only the GUI box editing in this update and HUD stuff at a later time, would allow releasing the update sooner and see how you guys like it :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Luckily, there's already the Rotate Camera Around step for that :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Could you explain the Screen Combatant feature a bit? Like how does it actually work? Could you use an example?
Without it, a combatant selection would be displayed, letting the player select on which combatant he wants to use an item/ability.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I've also noticed that the demo resources in the framework are gone. Like all the events, gui layers, etc that the demo used. Everything is just "Default" now, so I can't play around with it like I was able to before. I still have the prefabs, scenes and stuff in my Project Editor, but the framework editor is all default. Anyway I can get it back?
Usually this'll happen when your project and event assets lost their script assignments - which happened when switching from beta to official release.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!