Now the enemy just stand and do nothing.
I disable Using Range in Movie AI in Battle System > Battle Settings and in Real Time Battle Settings. When i'm hiding and enemy don't see me - it's working. But when I'm hiding and he saw me before, he j…
This is not working :( So I delete player gameobject using Destroy Object when I'm hiding. Then I spawn player after unhide.
This image shows Move AI Component when i'm hiding and after unhide. I don't know why the enemy just stop and don't do anyt…
This is new project with new ORK - don't see Unity Wrapper, version of Unity - 2017.4.0f1
I check also on Unity 2018 - no difference.
edit: Please don't post download links to ORK projects, send them via PM or email :)
I have Unity 2017.4.0f1 and ORK Framework 2.15.1 and I don't see Unity Wrapper in Game Settings... I don't know what's wrong. I was checking in new projects, with fresh and newest version of ORK - same thing.
Hmm... I do it another way :D Simple - I write two scripts: AudioListener.pause = true and AudioListener.pause = false. I make two game objects with these scripts, and using Game Events, I'm spawning game object with AudioListener.pause = true scrip…
I know what happends. I add NavMesh Agent to enemy character and use NavMesh in Move AI and he Can walk but he don't have animations. So, what Can i Do to set up combatant to play animations with NavMesh?