edited October 2014 in ORK Scripting
I'm trying to integrate ORK and Photon Multiplayer. Photon requires that all networked player spawning has to be done with an Instantiate call with a string of the name of the prefab in a Resources folder. ORK seems to do its spawning by having a preset combatant join the active group.

At the risk of asking something so broad: how can I spawn a player in ORK entirely through scripting?

If I can see all the steps it takes, I believe I can work it into the Photon spawning.

  • It's probably best to change this in ORK's gameplay code and recompile it.
    Spawning of all combatants is handled by the Spawn function in the Combatant class.
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