• Don't know if this counts as small but camera border switching/ transitions. So if I enter a new border trigger I can have the option to move to the next border or have a "jump cut".
  • Sorry guys, fell ill on Friday and I'm still not really recovered yet - I have to postpone the update for a few more days.
    Same goes for support, will be back in office around Wednesday!
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited November 2014
    No worries, I caught a bug myself this weekend! Feel better soon.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited November 2014
    Figured you were down with a bug. It's that time of year. Get well. Sending you some virtual chicken soup. Your health is most important. Maybe you should ease up on things for a little while until you're 100%.

    : )

    Some of us can try to watch the forum and help.
    Post edited by Catacomber on
  • Hello! I'm back after some months of various stuffs! ^^

    And i have a small request: is it possible to have a check if a key is pressed or not? The only option i see is wait for input/input fork, but actually i can't manage to check if the key is simply not pressed (not only released) during an event (like if key is checked do this, otherwise do other things)
    Thanks, have a nice day!
  • edited November 2014
    It would be very useful to be able to check in an event whether an object in the scene is visible or not. This could have so many uses.

    Hope you are feeling better. We really need you. But your health should come first. Hope to look at the forum soon and see nothing but recent posts from gamingislove. : ) But again, your health should come first. This is the season of the FLUE monster and the ENTERA bug and who knows what else. Just the evil warlord COMMON COLD can cause a lot of havoc. You need to collect the right potions. Or have some member of your party cast "Revive"!
    Post edited by Catacomber on
  • Even a cure spell? ;)
  • And here it finally is: release notes
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Happy Thanksgiving! : )
  • edited November 2014
    He's Austrian! :P

    Thanks for the release, GiL. Much appreciated.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited November 2014
    : )

    Is it possible to access the 4.6 beta right now? I tried but for some reason couldn't get it. I just downloaded Unity 4.6 on my PC and want to try the horror of it there before I inflict it on my mac iOS game in progress. I used to use NGUI and see the similarities reading the how tos for 4.6 but wasn't welcoming a new learning curve right now. However.....have to do it. And want to struggle with it on pc before actually having to do it on ios.

    Actually in opening an old project in Unity 4.6 on my pc, that had old ORK -- really old ORK1 in it--when I opened the file in Unity 4.6, I didn't see that much difference. Nothing didn't not work. All my guis worked.

    A little bit confused about that but am sure it will all come clear at some point.
    Post edited by Catacomber on
  • Thanks for fixing the raycast thing, GiL. I appreciate it.
  • edited November 2014
    I still get a "Nothing Found" page if I click on the link in my latest email to access the ORK 4.6 beta so I guess that means it's going live soon and in beta no more. : )

    "Also, if you're interested in trying the new Unity UI available in the Unity 4.6 beta, you can try a beta version of ORK Framework supporting the new UI:
    http://orkframework.com/howto/2014/09/05/beta-for-unity-4-6-using-the-new-ui/"

    That link yields "Nothing Found" so waiting for the update. : )
    Post edited by Catacomber on
  • I can't wait! I have been holding back excitement for setting up my entire UI with the new release. I've played around with 4.6 UI and LOVE IT!
  • The beta can be found here. The link changed due to me updating the date on the tutorial :)

    ORK 2.2.0 with the new UI will come sometime next week.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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