Don't know if this counts as small but camera border switching/ transitions. So if I enter a new border trigger I can have the option to move to the next border or have a "jump cut".
Sorry guys, fell ill on Friday and I'm still not really recovered yet - I have to postpone the update for a few more days. Same goes for support, will be back in office around Wednesday!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Figured you were down with a bug. It's that time of year. Get well. Sending you some virtual chicken soup. Your health is most important. Maybe you should ease up on things for a little while until you're 100%.
Hello! I'm back after some months of various stuffs! ^^
And i have a small request: is it possible to have a check if a key is pressed or not? The only option i see is wait for input/input fork, but actually i can't manage to check if the key is simply not pressed (not only released) during an event (like if key is checked do this, otherwise do other things) Thanks, have a nice day!
It would be very useful to be able to check in an event whether an object in the scene is visible or not. This could have so many uses.
Hope you are feeling better. We really need you. But your health should come first. Hope to look at the forum soon and see nothing but recent posts from gamingislove. : ) But again, your health should come first. This is the season of the FLUE monster and the ENTERA bug and who knows what else. Just the evil warlord COMMON COLD can cause a lot of havoc. You need to collect the right potions. Or have some member of your party cast "Revive"!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Is it possible to access the 4.6 beta right now? I tried but for some reason couldn't get it. I just downloaded Unity 4.6 on my PC and want to try the horror of it there before I inflict it on my mac iOS game in progress. I used to use NGUI and see the similarities reading the how tos for 4.6 but wasn't welcoming a new learning curve right now. However.....have to do it. And want to struggle with it on pc before actually having to do it on ios.
Actually in opening an old project in Unity 4.6 on my pc, that had old ORK -- really old ORK1 in it--when I opened the file in Unity 4.6, I didn't see that much difference. Nothing didn't not work. All my guis worked.
A little bit confused about that but am sure it will all come clear at some point.
I still get a "Nothing Found" page if I click on the link in my latest email to access the ORK 4.6 beta so I guess that means it's going live soon and in beta no more. : )
The beta can be found here. The link changed due to me updating the date on the tutorial :)
ORK 2.2.0 with the new UI will come sometime next week.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Same goes for support, will be back in office around Wednesday!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
: )
Some of us can try to watch the forum and help.
And i have a small request: is it possible to have a check if a key is pressed or not? The only option i see is wait for input/input fork, but actually i can't manage to check if the key is simply not pressed (not only released) during an event (like if key is checked do this, otherwise do other things)
Thanks, have a nice day!
My old entry for Indie Game Making Contest 2015
Hope you are feeling better. We really need you. But your health should come first. Hope to look at the forum soon and see nothing but recent posts from gamingislove. : ) But again, your health should come first. This is the season of the FLUE monster and the ENTERA bug and who knows what else. Just the evil warlord COMMON COLD can cause a lot of havoc. You need to collect the right potions. Or have some member of your party cast "Revive"!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks for the release, GiL. Much appreciated.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Is it possible to access the 4.6 beta right now? I tried but for some reason couldn't get it. I just downloaded Unity 4.6 on my PC and want to try the horror of it there before I inflict it on my mac iOS game in progress. I used to use NGUI and see the similarities reading the how tos for 4.6 but wasn't welcoming a new learning curve right now. However.....have to do it. And want to struggle with it on pc before actually having to do it on ios.
Actually in opening an old project in Unity 4.6 on my pc, that had old ORK -- really old ORK1 in it--when I opened the file in Unity 4.6, I didn't see that much difference. Nothing didn't not work. All my guis worked.
A little bit confused about that but am sure it will all come clear at some point.
"Also, if you're interested in trying the new Unity UI available in the Unity 4.6 beta, you can try a beta version of ORK Framework supporting the new UI:
http://orkframework.com/howto/2014/09/05/beta-for-unity-4-6-using-the-new-ui/"
That link yields "Nothing Found" so waiting for the update. : )
ORK 2.2.0 with the new UI will come sometime next week.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!