edited December 2014 in ORK Support
how do i go about seting up mecanim animations for different weapons i know how to do with legacy animation but mecanim i seem to be having a problem i have differen animation for different weapon types like one hand sword instead of using the normal idle i want to use the 1-hand combat idle along with the attacks
  • Use bool parameters for that - set the it to true when playing an animation of a weapon and set it back to false in the others.
    The animator controller will get a bit more complex, since you'll need to add the parameter as condition for all transitions to a weapon's animations.
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