edited December 2014 in ORK Support
can Casting Time and Blocking not defending be set any plans on having that done? i have Cast Time Animation and blocking Get hit Animation i would like to use.
  • Base/Control > Animation Types, you can set different animation types for idle while casting and waiting for a selected action.
    There's currently no extra blocking animation yet, but you can add it in your battle events by enabling the Use Block Next in the Calculate step. This allows adds an additional next slot to the node where you can play a blocking animation.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • ok got the blocking animation playing with calculate step
Sign In or Register to comment.