You mean having multiple different damages sum up to a single damage (i.e. the damage notification)? Currently not possible.
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nope,for example in my first turn i cast a fireball,the damage is 100% then in the second turn it increase by 105% and in my 3rd cast it increase by 110% and so on
Ok, that's probably best done with a status effect that can be stacked, e.g. giving bonus to a status value or checking the stecked amount in the formula.
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The usual Check Status step, checking an applied status effect also allows optionally to check the stacked amount.
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Best use a Status Fork step and check for Is Greater 9 in the last stack requirement.
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The check looks alright - but why use a Check Status and a Status Fork step? Usually you can combine both in the Status Fork step :)
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The Status Fork allows checking more than one thing - i.e. instead of using 5 different Check Status steps, you could combine them in a single Status Fork to make your event easier to read :)
In your case, you'll most likely want to calculate a different outcome based on the number of stacked effects. It's best to use a Status Fork for that, checking the different checked quantities - from 1 to 10, i.e. equals 1, equals 2, equals 3, ... up to equals 9 and finally greater 9 (for stacked quantity 10 and above).
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is that all? does it stop when it reach 5 ( in my case) ?
and i want this skill to break the bonus if it's miss or it is stop from getting used i know the end effect part, but getting the status stop when the attack miss is the one i don't know how.. :D
This will use 6+ in the last check, if you only want to go to 5+, you should remove the last requirement and change the 4th to IsGreater 4.
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want this skill to break the bonus if it's miss or it is stop from getting used i know the end effect part, but getting the status stop when the attack miss is the one i don't know how.. :D
Currently not possible.
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If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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because of this :D
In your case, you'll most likely want to calculate a different outcome based on the number of stacked effects. It's best to use a Status Fork for that, checking the different checked quantities - from 1 to 10, i.e. equals 1, equals 2, equals 3, ... up to equals 9 and finally greater 9 (for stacked quantity 10 and above).
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and i want this skill to break the bonus if it's miss or it is stop from getting used
i know the end effect part, but getting the status stop when the attack miss is the one i don't know how.. :D
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i know the end effect part, but getting the status stop when the attack miss is the one i don't know how.. :D