I have my own camera and mecanim based player controller in and working great. In order for the "auto move animation" to stop interference with my controller, I had to disable it.
However, now that it's disabled, my character doesn't animate when moving in combat. :)
Is there a way to turn "Use Auto Animation" on/off in the battle event? Or is there a different way I can do the animation for my character when he runs to do the attack?
I can also add a new event step to enable/disable the auto move animation of a combatant in the next update :)
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