edited February 2015 in ORK Support
Hi, I'm using a script attached to an object that changes via float. How would I convert this to perform it's task using an ork float variable instead? So if I have an event, that uses a 'change variable' step to change 'testVar' to 1 so it can perform it's next step in the script This is what the basic unity version looks like.

var testVar : float;
function Update () {
if (testVar == 1)
//performActionHere
}

Thanks
Post edited by Ovaltine on
  • edited February 2015
    You can access global game variables using this code (for a float):

    ORK.Game.Variables.GetFloat(string key)

    key is the variable key.

    You can also access that float field in your script directly in the event system using a Change Fields step.
    Post edited by gamingislove on
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  • Used the 'Change Fields' route, works perfect.

    Thanks
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