Having a hard time getting my battle idle to play when battle starts. Damage animation works, death animation works, but won't initiate the battle idle I have setup in my battle animation list. Also tried to set to trigger the mecanim animation node in the battle start event, which worked, but only plays the battle idle once, I need it to loop and replace the default idle the entire battle. Any help would be appreciated.
Did you add your battle animation setup to the combatant? Are you using the auto move animation settings of the combatant or your own animation controller?
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