• @GiL
    Ok cool, thank you. Just emailed you about getting you a test project :)

    @wtyson
    Thanks so much for the ideas and suggestions :)
  • I'm seeing this exact same issue. I'm (more or less) following the main tutorial, and replacing the legacy animations w/mecanim ones (following the Gameplay:Mecanim Animations tutorial). Movement seems to be working okay, and the Damage animation seems to be playing alright, but the attack animation will only ever play once (and sometimes not even that).

    I'm on Unity 5.0.1f1
  • Try adding a short wait step (e.g. 0.1 seconds) before playing the attack animation. Due to the setup it's possible that the idle animation (using Play) is overruling the attack animation when coming out of the movement.
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  • Nice, that seemed to do it! Hopefully the same works for @Squeaker
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