• http://orkframework.com/howto/2013/09/30/equipment/ bottom section of this is how to do spawners
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  • Thanks. Don't know how this will work with First Person but going to try.
  • edited October 2014
    In ORK1, I used weapons to attack as well as skill prefabs like water and fire----but being first person the weapons were really animated prefabs like Fireball that I would move toward the player using an ability (Skill in ORK1) and Battle Animation.

    Now if I'm using Damage Dealers/Zones in ORK2--instead of spawning a weapon---can I go to inventory weapons and add an own attack to my Fire Sword and own animation (FireSword prefab with a damage dealer on it)

    and use an attack (ability or whatever I can in ORK2) to hurl that toward the enemy? Similar to using a spell like Fireball with a damage dealer on it.

    Not sure how to describe this but it seems to me possible to do it.

    I think using an Equipment Viewer to spawn a weapon prefab on my First Person Player would look strange since he has no animations and no arms or hands. : )

    -----

    And if am using an ability like fire to do damage for both the player and the enemy, then I'd just put the Fire ability as the base attack for the enemy and the Player? The Player would need a control map and a hud or shortcut to fire the spell but the Enemy wouldn't need a control map?


    I can't seem to get using a damage dealer/zone to work with First Person no matter what I do and have been trying for two days. My enemy just sneers at me. He plays his idle animation and doesn't hurt me.

    And my player doesn't deal any damage. Maybe it's because I'm coming from ORK1 and some things are confusing to me because of that but I'm desperate to get this to work. I understand the relationship of some of the things I did in ORK1 to those in ORK2 but not all.

    Thanks for any help. I am so confused.

    If I could just throw a fireball at the enemy and hurt him and if he could just throw a fireball at me and hurt me using damage dealers/zones, I would be so happy. : ) I could take it from there, I think. : )

    Notice that when I put a Combatant Spawner in the game, it has a layer of Ignore Raycast--there's no choice to spawn my monsters in the Default layer that I can see.
    Post edited by Catacomber on
  • Damage dealers/zones work like in ORK 1 (beside being even more powerful since you can also use battle events to do additional animations when hitting a target).

    Using equipment on first person will require you to add them to your combatant's prefab, just as it is in 3rd person. Since you're only using a capsule, you'll probably need to add a child object where the weapon should be placed and add some animations that move that child object in attacks.
    Stuff like fireballs works as you should already know it from ORK 1, spawn a prefab with the damage dealer attached, activate it and send it flying :)
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  • edited October 2014
    The send it flying part seems to be where I'm stuck. How? : / And where? In Ork1 I'd use a skill after setting up the battle animation for the skill. Give the player the skill and use a menu to have him use it.

    Here am using a shortcut menu to fire an ability. Hate menus. But don't know what steps to use to fire the fireball. No flame, no boom, no damage. The skeleton is idle. My player and he don't attack.

    Can you tell me the steps to do this in the simplest way. : ) Talking hurl a fireball now and kill each other. The weapon part I'll tackle later.

    P.S. I like the damage dealer setup because it will allow me to make nice traps. : ) But first my combatants have to kill each other.
    Post edited by Catacomber on
  • edited October 2014
    I think my confusion is because I can't use calculation using damage dealers ----and I have to use attack no calculation--like in the tutorial--as my battle event but that event doesn't launch a prefab. So if I include launching the fireball prefab in there? I should see flame go boom and die? : )
    Post edited by Catacomber on
  • edited October 2014
    OK, I have this working better. I added spawning the prefab to the Battle Event that uses no calculation. Now my combatants face each other (I found "Look At" in the Battle steps) and they attack each other. The message for each pops up on the screen while the battle is going on. So I have the fire animation playing and the sound happening. Battle Animation in ORK1 is now Battle Event in ORK2? And the old Skills is now Abilities. ?

    But the problem now remains that neither of my combatants takes any damage and it seems neither is using up mp. They both have damage zones and the steps to use mp and subtract the targets hp are set up in the fire ability. I have the AGI and DEX balanced and killed this sucker before using a weapon when I wasn't using damage dealers so I know he can die. But he doesn't and I don't use mp or lose hp.

    Post edited by Catacomber on
  • then you are a god! i got no idea then unless i saw your project settings any chance for some screens?
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  • edited October 2014
    Goddess maybe : ) If I get this working---when I get this working, will make a tutorial as I swear this is hard stuff. : ) The sword is not really being used right now. I trigger the fireball by the middle icon--shortcut bar--it's a duplicate of the other one that restores player health because I didn't have time to make a new graphic. Am going to take the TAP off the menu icon--it looks stupid but some players need extra help. : )

    I don't think I have the right step to move the fireball to the player--- : \ [Edit--thanks to wtyson now I have.
    : )]

    Haven't had time to plant trees. : ) EDIT: Tweaked a setting now my MP is consumed when I attack using the Fireball but not taking any damage! EDIT--tweaked further and now he gets my hp down to 0 but I don't die. And I can't seem to kill him. Actually I think I did and he didn't die. He just looked at me. I can see both of us taking -3 damage but the damage is supposed to be -10. Don't know why this is only -3.

    photo Skull.jpg
    Post edited by Catacomber on
  • edited October 2014
    So I've made a lot of progress---thanks to wtyson for pointing me in the right direction to incorporate firing my fireball into my no control battle event.

    But now I die BUT once more don't die so hoping for some help here. : )

    My hp is 0 but I'm not dead--can still walk around. Walking Dead is my favorite TV program maybe am cursed because of that. : )

    I could ad zombie events that check whether my hp is 0 and let my player have some zombie fun.

    But would rather my player depart this world when he's dead and once more load the Game Over screen.

    And have no clue why I set the hp of the target to sub 10 and it only subs 3.

    Maybe that's part of my not being able again to die problem?
    Post edited by Catacomber on
  • Can you send me a new version of your project?
    Could have multiple reasons why those things are working as they are :D
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  • Will send it along, thanks. Have to strip it down first.
  • I sent you the file, thanks!
  • Solved my problems with gil's help. : )

    Am not using battle area but combatant spawner and now put the simpleDefeat event in Real Time Battle defeat setting.

    When the skeleton dies he now dies and I get my gains and can MOVE ON!!!!!

    What I did was to change the "death" event by unchecking the Reset Camera box in the Event Settings and taking out the steps to change the Camera Position---I don't want to look at my player who is just a capsule anyway. : )

    Don't know why this fixed things but it did. It was my camera that was frozen.

    Also using the simpleDefeat event in the Real Time settings for defeat now solves my dying problem--I took out the camera change position step there also so can't see my capsule when I die. Everything is now smooth.

    So the minute problem I have left is that when my Skulleton is still alive and I move away from him far away I can still see the battle text pop up Skulleton is idle-----

    @Gil------Thanks so much for your help and your patience. Hope this really has solved things. : )

    I will do a tutorial for hurling the fireball. : ) Have already got it half written out---just have to check some settings. : )
  • have you checked your range settings for your melee combat?
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