@braytendo Seems to work fine in my quick and dirty test - please send me a small Unity test project :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
In Ork3 when clicking 'Play', the 'Makinom Scene Wizard' disappear and doesn't come back unless i reopen it through Window > GiL > Makinom scene Wizard.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The Makinom window disappeared after pressing Play and opening a menu screen. But in contrary to the Makinom Scene Wizard, i can't re-open it. Pressing play again and exiting play without opening the Menu Screen allow me to re-open the Makinom window.
@kiwi Hm, is there a player already set up when you open the menu screen?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@kiwi Well, you can't use menu screens without a player :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Hi, first time user here. I'm in Unity 2021.2.5 trying to load the GameTutorialResources package and it's giving me this error in the console:
Error while saving Prefab: 'Assets/Standard Assets/Particles/Legacy Particles/explosion.prefab'. You are trying to save a Prefab with a missing script. This is not allowed. Please change the script or remove it from the GameObject 'explosion'.
There's a missing script on that prefab for sure. Any idea what this script is?
@djdanlib Yeah, I've got an idea, but the issue isn't that - you're using the wrong tutorial assets :) There are different assets for Unity 5.6/2017 and Unity 2018+, the explosion prefab is only in the 2017 and earlier version of the assets.
Download the tutorial assets for Unity 2018 and newer to be compatible with Unity 2021. This is needed due to the changes in Unity in regards to prefabs, particles and more.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Also, HUDs seems bugged. I have copied the HUD that shows my combatant during battle. I should have the same HUD twice but only one show in the scene hierarchy. ( i did that because i wanted to add an HUD for enemies but after trying several things i couldnt get it to appear)
@kiwi Scene wizard killing UI is fixed in the just released BETA 18.
Can you give me more details on the HUD setup?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@gamingislove I had to call HUDs with schematics but upgrading to beta 18 seems to have solved whatever was the issue.
BUT now when i try to launch my battle scene directly, the game state In Battle says False. My combatants are still deployed at correct battle spots, my Battle Start Schematics still plays, but i have no UI or HUDs. It works fine while launching the game through the Start Menu Scene. Launching my battle scene directly worked fine before beta 18. (i have the 2 game starter, a spawn point and a schematic to add players combatants to my active group)
@kiwi You need to add a short delay to the battle when using Start (or any other auto starting type), beta 18 changed how the game starter initializes a new game (now a frame after initializing ORK/Makinom). That's currently a fix for a UI issue, will probably change in future updates when I find a better fix.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Seems to work fine in my quick and dirty test - please send me a small Unity test project :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
But in contrary to the Makinom Scene Wizard, i can't re-open it.
Pressing play again and exiting play without opening the Menu Screen allow me to re-open the Makinom window.
Here's the Unity Console :
Hm, is there a player already set up when you open the menu screen?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Well, you can't use menu screens without a player :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Yeah, I've got an idea, but the issue isn't that - you're using the wrong tutorial assets :)
There are different assets for Unity 5.6/2017 and Unity 2018+, the explosion prefab is only in the 2017 and earlier version of the assets.
Download the tutorial assets for Unity 2018 and newer to be compatible with Unity 2021. This is needed due to the changes in Unity in regards to prefabs, particles and more.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
While it's closed, the Start Menu works fine.
Edit : it's not only the Start Menu but the UI as a whole that doesn't appear.
I have copied the HUD that shows my combatant during battle. I should have the same HUD twice but only one show in the scene hierarchy.
( i did that because i wanted to add an HUD for enemies but after trying several things i couldnt get it to appear)
Scene wizard killing UI is fixed in the just released BETA 18.
Can you give me more details on the HUD setup?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
@gamingislove I had to call HUDs with schematics but upgrading to beta 18 seems to have solved whatever was the issue.
BUT now when i try to launch my battle scene directly, the game state In Battle says False.
My combatants are still deployed at correct battle spots, my Battle Start Schematics still plays, but i have no UI or HUDs.
It works fine while launching the game through the Start Menu Scene.
Launching my battle scene directly worked fine before beta 18. (i have the 2 game starter, a spawn point and a schematic to add players combatants to my active group)
You need to add a short delay to the battle when using Start (or any other auto starting type), beta 18 changed how the game starter initializes a new game (now a frame after initializing ORK/Makinom).
That's currently a fix for a UI issue, will probably change in future updates when I find a better fix.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!