seems when i enter Events like Dialogues event or any event my characters weapon rotates around i have to unequip and reequip to show the weapon on character properly any idea what could be causing that to happen.
and when i set items to drop on ground when killing enemies yes items drop fine and sometimes the player character cant be controlled any more. the gui joysticks and button and keyboards buttons dont work. mobs arent effect by this only the player. not sure if its a bug or i set something wrong i get no console errors
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What battle system type are you using?
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NullReferenceException: Object reference not set to an instance of an object
ORKFramework.ItemCollectionChoice.ChoiceSelected (Int32 index, ORKFramework.GUIBox origin)
ORKFramework.DialogueContent.OkPressed ()
ORKFramework.GUIBoxContent.OkCancelPressed (Int32 index)
ORKFramework.ChoiceContent+<>c__DisplayClass2.b__0 ()
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:110)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:574)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:716)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
ORKFramework.Behaviours.ORKInputModule:ProcessMousePress(MouseButtonEventData)
ORKFramework.Behaviours.ORKInputModule:ProcessMouseEvent()
ORKFramework.Behaviours.ORKInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
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Will be fixed in the next update :)
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