edited June 2015 in Announcements
Makinom 1.0.2 is here: release notes


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The new update will be out in the next days (probably Monday), some great new features are coming :)
  • Node Editor
    You'll be able to paste the settings of a node that was copied to clipboard on other nodes of the same type.
  • Node Editor
    You can now select multiple nodes when holding the shift key while clicking on them.
    Having multiple nodes selected will also allow showing their settings at the same time, copy (also clipboard copy/paste), delete and move all of them.
  • Animation Machines
    The new Animation Event Int, Animation Event Float and Animation Event String start types will start the machine when being called by animation events from an animation (using an int, float or string parameter).
  • Collision Machines, Trigger Machines, Scene Changers
    The new Start By Root option will optionally only start the machine if the collision/trigger event was caused by the root of a game object.
  • Input Keys: Unity Input Manager
    The new Is Joypad Axis option will bring support for down/hold/up events when using joypad axes as input.
  • GUI Boxes: Choice Settings
    The new Define Choice Height option allows defining the height of choice buttons instead of adjusting it to the button's content.
  • Schematic Nodes: Change Camera Options
    You can now also (optionally) change the Field of View of the camera.
  • Schematic Nodes: Shake Camera
    You can now also (optionally) shake the camera on all axes.
  • Schematic Nodes: Start Machine, Start Tagged Machine
    The new Copy Variables option (when using variable sharing) will create a new set of variables instead of using the same in the called machine.
    When sharing variables, a change in the called machine will also happen in the calling schematic - when copying the variables, the changes will only happen in the called machine.
  • Schematic Nodes: NavMesh Remaining Distance
    This new node checks the remaining distance of a NavMesh agent to it's destination.
  • Schematic Nodes: Check Angle
    The new Use Absolute Value option will use the absolute value of the angle (e.g. -90 will become 90).
  • Schematic Nodes: Vector3 Check Distance
    This new node checks the distance between 2 Vector3 values.
    Up till now, there was only the Check Distance node checking the distance between 2 game objects (which is also possible with the new node).
  • Rotation Component Settings
    When using Transform for rotations, you'll be able to select if the rotation will be set or use the Rotate function.
Post edited by gamingislove on
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