What would be the best way to create passive abilities that trigger on:
1. Every attack 2. Every turn
These abilitites are triggered based on luck. I have tried a few ways but without success. I would really appreciate if you could give me some insights.
Passive abilities currently can't trigger - they're passive and will always be there and add their status bonuses to the combatant.
If you can tell me more on what you want to achieve I might be able to help you :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Set Useable In to None. This makes an ability passive (because it's not useable) and allows adding status bonuses to the combatant :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Let me detail two abilities I have been trying to implement.
1. Leech effects: whenever you attack you heal for x% of the damage dealt. 2. Defend others: a specific character has x% chance (based on character´s luck) of stepping on the way of an incoming attack targeting an ally .
Currently not - while you can set up attacks to consume some of the damage, you can't add this through effects. Defending others is currently also not possible ...
But they seem like good ideas - I'll put them on my to-do list for one of the next updates :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I think that the leech effect would be possible if we could call another ability (specifying both user and target of course) from a battle event.
Then it would be a matter of changing the passive ability into a status effect and checking for it on the battle event. In case he has this status we can call the ability to calculate the leech passive.
That's an interesting idea - will look into that :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Nice thinking, raul. =) I had a passive ability similar to your leech idea planned where the target would regenerate part of the damage. Didn't know how I would implement, but you've given me food for thought for when I get to that down the road.
If you can tell me more on what you want to achieve I might be able to help you :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
This makes an ability passive (because it's not useable) and allows adding status bonuses to the combatant :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Let me detail two abilities I have been trying to implement.
1. Leech effects: whenever you attack you heal for x% of the damage dealt.
2. Defend others: a specific character has x% chance (based on character´s luck) of stepping on the way of an incoming attack targeting an ally .
I hope there is a way to create those!
Thanks
Raul
Defending others is currently also not possible ...
But they seem like good ideas - I'll put them on my to-do list for one of the next updates :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I think that the leech effect would be possible if we could call another ability (specifying both user and target of course) from a battle event.
Then it would be a matter of changing the passive ability into a status effect and checking for it on the battle event. In case he has this status we can call the ability to calculate the leech passive.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!