• Did you set up a player control in Base/Control > Game Controls and used the input keys you defined there?
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  • hi GIL,

    append my setting screenshots:-
    http://tinypic.com/view.php?pic=2h3x2zn&s=8#.UyKta4WPNik
    http://tinypic.com/view.php?pic=vwy1pl&s=8#.UyKtloWPNik

    I've also tried using another custom character, it's still same, unable to get it right.
    - also, when the 'Use Jump' is checked, the character will just stuck at 'Jump' state ( happen to both character) ; meaning, it just keep on jumping repeatedly, even I just pressed the jump key 1time ( the spacebar is used for Jump key )


    Both the custom characters are unable to response to Attack key.
    - however, they are able to move around when I pressed the arrow keys ; I don't know how I got that done too... but I believe it's still not correctly setup for the basic movement keys, as the characters are still not correctly/unable to response correctly to other movements ( Jump, Attack..)

    Is there a sample where we can follow thru in setting up custom character with ORK ?
    - probably just using the free asset from Unity ( https://www.assetstore.unity3d.com/#/content/7677 ) , the Robot Guard humanoid model has quick some animations set.


    Sincerely
  • I guess it'll be easier if you can send me a small test project with a scene (e.g. a simple plane), your character and setup to look into.

    You can send it to contact@orkframework.com.
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  • hi GIL,
    hmm.., would it be easier if I were to use virtual joystick for character movement control instead ?

    possible for me to use/integrate virtual joystick ?
    some of the virtual/mobile joystick at asset store :-
    https://www.assetstore.unity3d.com/#/content/3322 ,
    https://www.assetstore.unity3d.com/#/content/15233

    or is there already such function/feature available in ORK ?
    - I tried the Control HUD , but doesn't seem getting it right..
    http://i59.tinypic.com/im2ej7.jpg ( the Control HUD doesn't display, & I think it probably doesn't mean for character movement control too )

    Sincerely
    and apologize for troubling you much
  • It doesn't matter if you're using virtual controls or real controls, if you don't set up your player's controls correctly, that wont make a difference.

    For the control HUD: remove the variable condition (unless you only want to display the HUD when the game variable Run is valid).
    Do you have any HUD elements added to the HUD?
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