edited July 2015 in Announcements
ORK Framework 2.5.2 is here: release notes

Also, check out the new plugin for Save Game Compression.


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The next update to ORK Framework will be out this Friday (probably):
  • Abilities, Items: Target Settings
    The new Orientation Requirements allow optionally checking the orientation from user to target and target to user.
    You can use this to e.g. only allow using an ability on a target if the user is facing the back of the target.
  • Weapons, Armors: Equipment Abilities
    Equipment abilities can now optionally be learned while wearing the equipment.
    Either learn it automatically when the combatant gains experience points, by spending experience points on the ability or through using it a defined number of times.
  • Weapons, Armors, Console Settings
    There are new console texts when a weapon's or armor's durability increased or decreased.
    Weapons/armors can override the default console texts.
  • Weapons, Armors, Inventory Settings
    The new Durability Notifications can optionally display notifications (popup dialogues) when the durability increased, decreased or the equipment is worn out.
    Weapons/armors can override the default notifications.
  • Battle Settings, Classes, Combatants: Level Up
    You can now optionally start a game event when a combatant's base or class level increases.
  • Move AI: Hunting
    The new Stop Range settings handle stopping a hunting combatant when getting near the target.
    If your enemies keep bumping into the player, that's the setting for you :)
  • Event System: Status Steps
    The new Set In option in Change Status Value steps allows to change the status value either in percent or the defined value.
  • Add Combatant Components
    Like combatant spawners, Add Combatant components can now optionally block and override the move AI of the combatant.
  • Event System
    Most of the Time related float fields (e.g. in Wait For Input steps) ahve been replaced by advanced float fields.
    You can now use formulas, game variables and other sources as values. Your old settings will be automatically updated, making sure nothing changes in your events.
  • Status Development: Formulas
    When using the Formula development type, initializing a combatant to a higher level than the minimum level will use the formula the needed amount of times.
    The minimum level is still the defined initial value of the status development.
  • Weapons, Armors
    Equipment levels can now optionally override the prefab (item collector) and viewer prefab/material (equipment viewer) of the weapon/armor for each level.
Post edited by gamingislove on
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