I'm having difficulty understanding how Multi-turns can be used in games. The only information I could find on the forum was this post: [Solved] Multi-turns workflow?
I read it several times but still don't understand. I am able to change the Turn Calculation formula and give some players multiple turns at the beginning of a battle. However, after the first round (PC vs. Monsters) of 3 turns vs. 1 turn, it seems the PCs are back to 1v1 turn. So this system can be used for an ambush but not a battle of high speed vs. slow speed antagonists.
Is there a way to modify the Combatant's turn order during the Battle? I tried changing the following properties:
Combatant.InitNewTurn = true; Combatant.LastTurnIndex = Combatant.LastTurnIndex + 1; //Should this be negative? Combatant.TurnValue = Combatant.TurnValue + 1; Combatant.TurnEnded = false;
None of these worked. Suggestions on how I can give a character say...a 3-action burst late in a Battle? I can write my own function to do it as long as I know which part of the API to call.