I have a combatant that spawns via a combatant spawner script. The combatant spawns under the allies faction.
I have a dialog event on the prefab that is spawned.
At the end of the dialog, the combatant's faction is changed to enemies and start combat event node is fired.
The combat starts fine; but, the combatant disappears for some reason.
I am using the Change Faction node and the Start Battle node.

Any ideas? This one is weird.
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