I have a combatant that spawns via a combatant spawner script. The combatant spawns under the allies faction.
I have a dialog event on the prefab that is spawned.
At the end of the dialog, the combatant's faction is changed to enemies and start combat event node is fired.
The combat starts fine; but, the combatant disappears for some reason.
I am using the Change Faction node and the Start Battle node.
Any ideas? This one is weird.
Is the combatant removed from the scene or just placed somewhere else?
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Enemy combatants aren't spawning for me at all.
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That was it! Deactivate After Event was still checked. First time I tried this type of event. I'll have to remember that next time.
Thanks again.
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