IndexOutOfRangeException: Array index is out of range.
ORKFramework.EquipmentLevel.GetRandomStatusValueBonus (System.Int32[]& sv)
ORKFramework.EquipShortcut..ctor (EquipSet type, Int32 id, Int32 level, Int32 quantity)
ORKFramework.ItemGain.CreateShortcut ()
ORKFramework.ItemGain.Add (ORKFramework.Inventory inventory, Boolean useChance, Boolean showNotification, Boolean showConsole)
ORKFramework.Inventory.Add (ORKFramework.ItemGain[] list, Boolean showNotification, Boolean showConsole)
ORKFramework.Events.Steps.AddToInventoryStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.AddConsoleLineStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.ChangeStatusDevelopment.Execute (ORKFramework.Events.BaseEvent baseEvent) (at Assets/Scripts/Misc/LegendaryEventNodes.cs:99)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.ChangeClassStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.GameVariableForkStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.SetCombatantNameStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.JoinActiveGroupStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.GameVariableForkStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.CallFunctionStep.Continue (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.Steps.CallFunctionStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.SearchObjectsStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.AddConsoleLineStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StartEvent ()
ORKFramework.Events.GameEvent.StartEvent (IEventStarter s, UnityEngine.GameObject startingObject)
ORKFramework.Behaviours.EventInteraction+<StartEvent2>d__27.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.EventInteraction:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.EventInteraction:CheckAutoStart()
ORKFramework.Behaviours.EventInteraction:Start()
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Check the random status value bonus settings of the equipment you're adding to the player's inventory in the start event. If you have the Add Bonus Range set to Random without adding any status value bonuses, select All instead for a quick fix.
@widnig89
Your error is unrelated to this :)
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That did the trick. I had overlooked one of the items I was experimenting with and left the range set to RANDOM.
Glad I could help in finding this odd bug :P
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