I'm working on a real-time game which has an attack button. It animates the player, spawns a weapon prefab with a damage dealer, etc. As it stands, the attack button is the same button used to trigger interaction events. Is there a way I can prevent or cancel my attack event if an interaction event is triggered?
  • Yeah, that seems to be the case currently ...
    I'll change that in the next update to have interactions take priority over control maps, makes more sense that way :)
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