Is it possible to shrink the size of the active 3d viewport and arrange permanent HUD/GUI elements around that? This is like how all the Balder's Gate, Wizardry, Wasteland, Dungeon Keeper, etc. did it.
Alternately, is it possible to have ORK just take up a portion of the screen instead of the whole screen?
Seems like a render texture might be able to do this and I'll look into that.
If there's a better way to do this in or outside of ORK, I'm all ears.
ORK's UI doesn't care for the camera's viewport and will display the same way regardless of that setting.
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Essentially I may be blocking 50% of the screen and ORK will think all of it is visible; depending on the controller camera your character runs under the GUI, and you're paying the costs of 3d rendering for all of that space that is covered as well.
One camera might work as well, but I think we've always used two for something like this. Don't know, might just be force of habit. You'd have to try it.
Though, it sounds like the 2 camera method might be better anyway :)
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