Hi there - I was intending on using Visual Studio when building the solution whenever I wanted to modify some of the code. However, I had an issue with the .NET framework (
http://puu.sh/nzIIj/c06c62c4e5.png ) requiring a one-way upgrade. Once I built with all the references set up (
http://puu.sh/nzJ4J/84f594bbf1.png ) I had many errors.
I changed the target framework from .NET Framework 2 to .NET Framework 4 and the build errors were fixed, but when I imported the new ORKFramework.dll to Unity I got an unhandled exception (
http://puu.sh/nzJuh/e390952f1f.png ).
Any ideas on what to do to fix this - or if you anybody has compiled the project with Visual Studio before?
Thanks!
But....I went back to using mono because I do my serious game-making on Mac where I use mono and somehow I think it's better to keep that the same on both platforms.
I use Visual Studio 2015 on PC but not for Unity right now. When I did use it for Unity I had no problem.
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Thank you for the support forum friends!
I'm trying to figure out what the best method is - and currently I will have two solutions (one for the Unity project and scripts I add there, one for the ORK Framework and changes I make there).
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