Hi All,
Iv'e just started with ORK so I know I still have a LOT to learn... been through all the tutorials already and they were a great start!
So, iv'e got a NPC with Mechnim animations, I have it spawning from a Combatant Spawner and walking between a few different waypoints... that all works fine and the animations are working correctly.
My only problem is that the npc is about 2 feet off the ground for some reason... iv'e tried playing around with different Y offset settings but nothing seems to alter it. I have added the Place On Ground component but still no luck.
Can anyone point me in the right direction of what I should be looking at?
I should add that the character is a Mixamo character, not sure if that makes any difference or not...
Thanks in advance
Dean
https://youtube.com/watch?v=EVRFEGqfWR8
I tried adjusting it's Center but if I move it down to it's feet then the npc starts with it's body half way in the ground... i'm quite a noob when it comes to 3d characters, I have been working a lot with 2d sprites previously but not 3d characters so sorry for the dumb questions...
Thanks
Dean
If I set the controller to completely cover the character by setting it's Y position to 1 it sits on the ground at the correct position but doesn't move, to get it to move I found I need to offset it's Z position by .04 or -.04 but the problem then is it doesn't get to it's waypoints to then move onto the next one as the capsule is blocking it.
It's really a bit confusing...
Dean
I'll play around with settings and try and work out what i'm doing wrong... makes me realise how much I have to learn with 3d over 2d :)
Thanks
I now have my npc walking from waypoint 1 to waypoint 2 and it looks great, except when it get's to waypoint 2 it just sits there spinning around in a circle and doesn't go to waypoint 3...
Appreciate your help.
Cheers
Dean