Can't add component 'CharacterController' to Player(Clone) because it conflicts with the existing 'Rigidbody2D' derived component!
UnityEngine.GameObject:AddComponent()
ORKFramework.PlayerControlSettings:AddPlayerControl(GameObject)
ORKFramework.GameControlsSettings:AddPlayerComponents(Combatant)
ORKFramework.Combatant:set_GameObject(GameObject)
ORKFramework.Combatant:Spawn(Vector3, Boolean, Single, Boolean, Vector3)
ORKFramework.PlayerHandler:SpawnPlayer(Vector3, Boolean, Single, Boolean, Vector3)
ORKFramework.PlayerHandler:SpawnPlayer(Int32)
ORKFramework.Events.Steps.SpawnPlayerStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StepFinished(Int32)
ORKFramework.Events.Steps.JoinActiveGroupStep:Execute(BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep()
ORKFramework.Events.BaseEvent:StartEvent()
ORKFramework.Events.GameEvent:StartEvent(IEventStarter, GameObject)
ORKFramework.Behaviours.<StartEvent2>d__27:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.EventInteraction:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.EventInteraction:CheckAutoStart()
ORKFramework.Behaviours.EventInteraction:Start()
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.PlayerControlSettings.AddPlayerControl (UnityEngine.GameObject player)
ORKFramework.GameControlsSettings.AddPlayerComponents (ORKFramework.Combatant c)
ORKFramework.Combatant.set_GameObject (UnityEngine.GameObject value)
ORKFramework.Combatant.Spawn (Vector3 position, Boolean setRotation, Single yRotation, Boolean setScale, Vector3 scale)
ORKFramework.PlayerHandler.SpawnPlayer (Vector3 position, Boolean setRotation, Single yRotation, Boolean setScale, Vector3 scale)
ORKFramework.PlayerHandler.SpawnPlayer (Int32 spawnID)
ORKFramework.Events.Steps.SpawnPlayerStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StepFinished (Int32 next)
ORKFramework.Events.Steps.JoinActiveGroupStep.Execute (ORKFramework.Events.BaseEvent baseEvent)
ORKFramework.Events.GameEvent.ExecuteNextStep ()
ORKFramework.Events.BaseEvent.StartEvent ()
ORKFramework.Events.GameEvent.StartEvent (IEventStarter s, UnityEngine.GameObject startingObject)
ORKFramework.Behaviours.EventInteraction+<StartEvent2>d__27.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ORKFramework.Behaviours.EventInteraction:StartEvent(GameObject)
ORKFramework.Behaviours.BaseInteraction:DoAutoStart()
ORKFramework.Behaviours.EventInteraction:CheckAutoStart()
ORKFramework.Behaviours.EventInteraction:Start()
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