I'm using Affect range for an ability and it works in applying the effects on all combatants that are in range, but it doesn't seem to apply the battle event stuff to everyone - only to the main target. I know I can probably use some sort of damage trigger things - but it seems like I shouldn't have to in this case.
  • The affect range currently will just use all combatants within range when calculating the action's outcome (e.g. using Calculate node).

    I'll look into an option to use them as targets from the start, which makes them available as Target actor in events.
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