I have a number of combatant abilities which inflict damage over time in battle; poison effects etc.
Firstly I was wondering whether anybody else had experience in doing something like this 100% through ORK? I'm using scripts but I imagine this is a commonly-used function so maybe there's an easier way?
If not, I'd like to confirm a few things about the method I'm using, as I'm getting into trouble in some areas. I'm using a coroutine to drop the combatant's health by a set amount every half second for a period of time. This works fine for the most part. The problem comes when the combatant dies specifically because of these health reductions. It doesn't seem like I'm triggering combatant death/end battle conditions correctly. I can see that my Victory event is being called, however I'm not collecting any battle gains from the dead combatant...
Does anybody have any thoughts on things I could try?