edited May 2017 in ORK Support
After accepting a Kill two Rats Quest, a variable is changed, and two Rats
are spawned at a specific location in the Town.

The Player has to find, and Kill the Rats, I want the Rats to have a limited travel area, say a couple of metres from the spawn point.

I have only used Events to spawn the Rats, with a Realtime Battle Area Component, and have not used a Combatant Spawner Component which allows Waypoints, as I have not found a way to start it with a variable.

Some help with this problem would be appreciated.
Post edited by ozziedave on
  • This is should be handled by the move AI of the combatant (e.g. the Patrol Radius and the Hunting Range).

    The easiest way to only limit the range for the quest rats would be to use Combatant Spawners that override the move AI of the spawned combatant. You can also use them in an event using the Start Combatant Spawner node (don't forget to set the start type of the spawner component to None).
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