I'm using the latest version of ORK.
I'm using UFPS as my player prefab with Custom controls setup. I've been using this setup since I started with ORK.
I don't know which version of ORK this started; I noticed that whenever combat starts, dialog starts, shop starts, etc, even though the player stops moving, the camera drifts a bit forward giving a kind of zooming-in effect.
I double-checked to make sure none of the events were set to move the player forward; they are not. I haven't been able to figure out what is causing the drift.
Has anyone else with UFPS or a first-person camera setup experienced this?
It could also come from your player control that takes a final step forward when disabling the control component ...
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I did recently updated UFPS. Hmmm, Maybe they added something.
Thanks for the thoughts as always.
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