Hi:
When using ORK framework editor on latest macOS, I got following warning:
Metal: Error creating pipeline state (Hidden/Internal-GUITextureClip): Vertex attribute TEXCOORD0(2) is missing from the vertex descriptor
(null)
Also, some of the input field lose focus on each character typed, such as combatant name input field.
Cheers
Kenyon
Cheers
Mac OSX High Sierra
Unity v2017.2.0f3
ORK Framework v2.14.2
When I try to run my build I get console errors: the first one is
"Error while parsing XML data: at System.String.IndexOf (Char value, Int32 startIndex, Int32 count) [0x00013] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1114
at ORKFramework.XML.XMLParser.Parse () [0x00000] in :0 " I get a similar error whenever I try to load or save. Followed by a Unity Engine called Debug log tracking every motion made in the game up until freezing and being exited.
The freezing I was getting seems to be the result of a null reference exception when an ability in battle tries to spawn a prefab.
Will look into the warning - probably coming from the shader used for the grid in the node editors, although it's using a built-in Unity shader. As long as it's just a warning it shouldn't really cause an issue.
@Megami
That's probably coming from a save game file that was altered outside of ORK and can't be parsed by ORK's XML parser any longer. You should probably delete the save games (os save over the corrupted one).
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Since accessing the save/load file selection will look at all save files to display information, it's enough when one of the save files has an error in it to trigger that error. I'd recommend to delete all save files.
The error might be coming from a variable key using a space, since that wasn't supported before ORK 2.14.2.
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And thank you for being willing to hold my hand with this... There are some things I pick up quickly and this is not one of them ^^,
Depending on your operating system and if you're using File or PlayerPrefs save mode in ORK, the location is different. E.g. on Windows 10, files are stored in your user folder in AppData/LocalLow in a folder based on your company and game name defined in the Unity project.
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